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Sunday, September 25, 2005

Digital Sculpting: The Process...

Using an image like this isn't the way I start all of my models, but it is the standard, accepted beginning of most 3D sculpted characters. Essentially images, drawn, photographed, or aquired from any other medium are used as "set" reference for multiple perspectives to aid in sculpting from all three dimensions {X, Y, Z}. The red lines represent continuity of the position of facial features from all three perspectives.(Gotta have your eye in the same spot regardless of angle of view, because it's still your same head.)

Even with the reference images, for three dimensional sculpt most of the information just isn't there, so it takes a considerable amount of patience, diligence, and a modicum of innate ability to fill in the gaps and move towards a 3D sculpt that looks like the original 2D image.